Simulation
Desktop Civilisation Simulation
A settlement simulation built from agents, work, resources, and distance.
Audience
Maturity
Overview
What it is
An early desktop simulation of jobs, construction, roads, production, local inventories, hauling queues, selection states, and spatial decisions.
Context & problem
Why the work was needed
Context
Problem
Response
What I did
Contribution & outcomes
Work completed and results
Contribution
Outcomes
Evidence
What can be shown
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Next step
What remains
Related work